Rules
Goalball Rules Plain Text Format
Each game consists of two ten-minute halves. A coin
toss is held and the winning team can choose whether to throw or receive
or pick an end of the court to start play.
One of the two referees
checks the court and teams to make sure they are ready to begin, and then
blows a whistle three times and calls out "play" to signal the beginning
of the half.
During the halves, play can be stopped by a ball
landing out of bounds, signaled by the call "out" or "blocked out"; the
ball going past a team's back line, signaled by two whistle blows and the
call "goal", or by time expiring.
When a player blocks the ball,
they will usually throw it back to the other team or pass it to a teammate.
To pass the ball, the passer must verbally hear where the other player is,
usually by tapping the floor, in order to make a clean pass.
That's
about all that is necessary to know to start playing the game.
Classification - Athletes with Blindness (IBSA)
CLASS B1
Total absence of perception of the light
in both eyes, or some perception of the light but with inability to
recognize the form of a hand at any distance and in any direction.
CLASS B2
From the ability to recognize the form of a hand to a
visual acuity of 2/60 and/or a visual field of less than 5 degrees.
CLASS B3
From a visual acuity of above 2/60 to a visual acuity
of 6/60 and/or a visual field or more than 5 degrees and less than 20
degrees.
All classifications must be made by measuring the best
eye and to the highest possible correction. This means that all athletes
who use contact lenses or correcting glasses normally must wear them
during classification, whether or not they intend to use them during
competition.
Coaching
Most competitive Goalball teams have at least one
coach who sits in the team area on one side of the court.
Like in
most major sports, a coach can call time-outs and substitutions.
Each team has three 45-second time-outs; this is the only time during the
game where the coach can talk to their players on the court. Time-outs
stop the game clock and are a good time to plan strategy.
Similarly, each coach can make up to three substitutions per game. If one
or more of the three players on the court is not playing how the coach
wants them to play, or if the coach wants to employ a different strategy
they may opt to substitute a player for one on the bench. A team can have
up to six total players. Also, substitutions made at half-time do not
count towards the three substitutions.
Penalties
If a player or a
team commits a penalty, one team member must defend the goal by himself or
herself for one free throw.
There are two types of penalties: individual
penalties, and team penalties. For an individual penalty, the person who
committed the penalty defends the goal. These penalties include:
High Ball - When a player throws the ball, it must touch the ground at
least once before it travels 3 meters in front of the team's front line.
Long Ball - Similarly, there is a 6-metre area between these two high ball
lines in the center of the court. The ball must touch the court at least
once in this area. These two penalties prevent a player from throwing the ball
in the air to the other goal (when the ball is in the air - the bells
make no sound).
Third-Time Throw - A player is only allowed to throw the ball twice in
succession. Doing this a third time will result in a penalty. Throws
carry over halftime, but not into overtime. Also, if a player receives
this penalty, and then throws again, they will get another penalty. The
count does not reset after the penalty.
Eyeshade Violation - If a player touches any part of their eyeshades, they
will receive a penalty. If they need to adjust their eyeshades, they
should raise their hand and an official will recognize them and ask them
to turn around, face their own goals, and make the adjustment.
Illegal Defense - If a
player in defence goes forward and puts their entire body in front of the front line and touches the
ball coming at them, they will incur a penalty. The ball must be blocked
with some part of the body inside the team area of the defending team.
Team
penalties, penalties that cannot be attributed to one person, can also be
assessed. The last person to throw the ball for the penalized team will
defend the goal. These include:
Ten Seconds - A team has ten seconds to throw the ball after
one of the players has contacted it. If the ball is blocked out, and
play has to be stopped then the ten second count starts from where it
was stopped when the referee whistled to stop the play.
Delay of Game - If the
team is not ready when a game starts, misses the coin toss, etc. a penalty
is assessed on the team. This one also occurs when a coach makes a
substitution at half-time and fails to report it to the referees.
Game scoring
The game is won when there is a one-goal lead at the
end of the second half. During the round robin section a win gives a team
- 3 points, a draw - 2 points and a loss - 1 point.
In the finals
if a draw occurs, those two teams will play an addition to three minutes
halves, if the score is still drawn, sudden death will be played. Sudden
death is when the players are separated from the coach and are lined up
according to the player running sheet that was submitted by the coach
before the game. The first player from each team is placed on either end
of the court and each has a throw. If there is no score then the next
players attempt to win, this continues until a goal is scored and the
throws are equal, the referee will then declare the winner.